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Your field of view is restricted to a panorama of the border checkpoint running along the top of the screen, filled with monochrome animated silhouettes of guards and a winding, snakelike line of people waiting for entry into the grey concrete cinderblock dystopia of Arstotzka. Papers uses a muted palette whose occasional flashes of colour and animation style bring to mind a particularly good-looking Amiga game, and the pixelated nature of the documents you are presented with make them curiously easy to parse since your eye is drawn naturally to the parts which matter. It must have taken a lot of talent to make Papers Please look this retro without making me want to claw my own eyes out as Swords and Sworcery did. As a concept it’s basically one step removed from those sodding hidden object games that plague Steam like a bad case of athlete’s foot, but Papers Please excels so well in its setting and execution that it’s ended up being one of the most engrossing puzzle games I’ve played in the last couple of years. here is where our story begins.Papers Please is a game where you play a border official in a small totalitarian country, checking passports and identity documents against a small handbook to try and spot any discrepancies or forgeries. But now, a new batch of checkpoints have opened across Arstotzka’s borders, nobody knows why the government has decided to go with this, but it has. Kolechians are to be denied, some may be detained under certain circumstances. But now, May 23rd Arstotzka has opened a new checkpoint between where Obristan, Kolechia, and Arstotzka meet.
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The United Federation has slight tensions with Arstotzka, mainly to do with multiple serial killers entering Arstotzka from the United Fed. Obristan remains neutral, but supports Arstotzka in its troubling times of prosper. Arstotzka has spies in Kolechia, but none of these documents have been collected. Arstotzka is currently undecided while Kolechia plans to end the war with both countries loosing their military to become vulnerable, so Kolechia can order a quick and swift assault on the countries and claim their land, gaining power to then overthrow Arstotzka.
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Antegria and Republica has gone into another war, affecting Kolechia’s borders and Antegria even asking Arstotzka to help in the war. Tensions between Arstotzka and Kolechia have worsened, terrorist attacks becoming seemingly frequent, they shut down the checkpoint allowing entry from Kolechia as a result.
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The year is 1984, two years after the game takes place. Be a civilian worker or State Security Officer. In this RP you can be on either the Kolechian or Arstotzkan side. To be considered eligible for employment Arstotzkans are expected to maintain families and have at least one fellow family member alive to continue the Arstotzkan growth. Arstotzka also attracts immigrants and foreign workers. The government of Arstotzka uses capital punishment and forced labour.
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Constant terrorist attacks at the border, smuggling, human trafficking, turmoil caused by EZIC (an unknown terrorist organisation), and unrest in the Altan district made Arstotzka institute stricter and stricter policies that culminated in the confiscation of passports from all Arstotzkan citizens and full information audits for all government workers. Crossing the border between the two halves has been impossible, even for Arstotzkan citizens, until November 23rd, 1982 when Arstotzka opened a checkpoint to allow entry from Kolechia. The western half of the city is Kolechian, while the eastern half is under Arstotzkan jurisdiction. A particularly heated subject is the status of the city of Grestin, a border town divided into East Grestin and West Grestin and located in the Arstotzkan district of Altan. The war ended shortly before September 1982 and relations between the two countries remain somewhat volatile. Welcome to Arstotzka! A dysfunctional, totalitarian, communist, 1982 Eastern Bloc style police state which has just come out of a six year war with its neighbour, Kolechia.
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